2/27/2023 0 Comments Scooby doo jinx at the sphinx![]() ![]() I am unsure if any other games use this exact archive, however, it seems that Learning Company switched to this system later on - and might have used it in some of their other games. I'd like to be able to view the music, sound, and voice files just like with the other two games. MMF using the mmfw_pictures.bms, however, that only left me with a bunch of further. I was actually able to extract the few files that use. I would really appreciate help in extracting these files. Shaggy asked Joseph if he could borrow a flashlight from him, to which he happily agreed, then said good-bye to the gang by disappearing from the shop, confusing the gang where he went. ![]() "Mummy.MMA" "Mummy.mms" "Mummy_HD.MMF" etc. He popped up in front of Fred, Daphne, Velma, Shaggy and Scooby when they were looking for directions. All files are labeled "Mummy" or some small variation on that. While files in Knight and Ghost Town were easily recognizable "sfx.dat" and "music.dat," in Sphinx they aren't. However, the other Learning Company Scooby game "Jinx at the Sphinx" uses a different system all together. These are already covered with a bms script. DAT archive for saving sound effects, voices, and music. ![]() "Phantom of the Knight" and "Showdown in Ghost Town" both use the. ![]()
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